begins playing the song "Blue Moon" inside the casino of the Lucky 38 with a crooked portrait of the casino, the camera slowly rotating upright and moving away to reveal more of its surroundings. I.e., there were no features we were relying upon that did not already exist in the engine. There is a later workaround to this where the player's age is reduced and then immediately increased with agerace -1 and then agerace 1. From where you're kneeling it must seem like an 18-carat run of bad luck. There is an idle animation for this (NVVictorpickup), but it has no actual animation file so does nothing. The Legion did not retreat. They returned with tales of a city untouched by the warheads that had scorched the rest of the world, and a great wall spanning the Colorado River. When they opened, their inhabitants set out across ruins of the old world to build new societies, establish new villages, forming tribes. It proceeds to exit the casino, picking up pace as it tours the Strip while Blue Moon slowly becomes fainter amidst the background of the carousal about the street. The Courier slowly regains consciousness. Finally, at the point in the intro where the player is shot and collapses into the grave, there is code to run an FMV file called FNVLogo2.bik. The scene becomes Goodsprings Cemetery, presently active with a small group of Great Khans digging a shallow grave intended for the unconscious Courier, and a man in a checkered suit standing only feet away, lighting a cigarette. https://fallout.gamepedia.com/Fallout:_New_Vegas_intro?oldid=2134667. But across the Colorado, another society had arisen under a different flag. https://fallout.fandom.com/wiki/Fallout:_New_Vegas_intro?oldid=3370412. begins playing the song "Blue Moon" inside the casino of the Lucky 38 with a crooked portrait of the casino, the camera slowly rotating upright and moving away to reveal more of its surroundings. The NCR mobilized its army and set it east to occupy the Hoover Dam, and restore it to working condition. Jessup pistol whipping the player). There is an idle animation for this (NVVictorpickup), but it has no actual animation file so does nothing. While on the strip, we see the main hotels and a mixture of drunk NCR military members and civilians walk in the streets. Benny immediately follows to hold a compunctious, yet professional monologue with the Courier as his audience: The Courier wakes up trying to get free from the restraints. It also uses a command that controls how long the spatter effect stays on screen to ensure it remains until wiped off by the script. The Courier slowly regains consciousness. The opening narration by Ron Perlman begins. The digging/burying scene relies on using the blood spatter effect to slowly cover up the screen. It also uses a command that controls how long the spatter effect stays on the screen to ensure it remains until wiped off by the script. We attempted this for about a month, but the cutscene was unstable. Speaking of which, Jessup is supposed to pistol whip the player, but he actually sort of punches them instead, without the pistol equipped. When atomic fire consumed the earth, those who survived did so in great, underground vaults. This doesn't seem to work right either (if you enter these commands by hand in the console they DO fix this bug, they just don't seem to work right called in a script) and usually still results in the player still being classified as a child despite having an adult body, breaking the Vigor tester sequence. It proceeds to exit the casino, picking up pace as it tours the Strip while Blue Moon slowly becomes fainter amidst the background of the carousal about the street. They returned with tales of a city untouched by the warheads that had scorched the rest of the world, and a great wall spanning the Colorado River. It proceeds to exit the casino, picking up pace as it tours the Strip while Blue Moon slowly becomes fainter amidst the background of the carousal about the street. The Fallout: New Vegas intro begins playing the song "Blue Moon" inside the casino of the Lucky 38 with a crooked portrait of the casino, the camera slowly rotating upright and moving away to reveal more of its surroundings. Animations would desync and the sequence would break with high frequency. As the in engine intro proved difficult to implement, the press demo code was used in the release game, with an added line that played the FNV. The Fallout: New Vegas intro is the introductory cutscene for the third game set in the west. In the next few weeks, your wiki will be migrated to a Fandom.com domain. Four years have passed since the Republic held the Dam - just barely - against the Legion's onslaught. Legionaries rush behind him as a Legion explorer waves them through. Scouts spread east, seeking territory and wealth, in the dry and merciless expanse of the Mojave Desert. The camera zooms out further to the perimeter of the auroral city to an NCR Ranger Veteran firing a lethal shot at an armed fiend just beyond the confin… As the Republic grew, so did its needs. Scouts spread east, seeking territory and wealth, in the dry and merciless expanse of the Mojave desert. Campfires burned, training drums beat. This would show the entire scene with Benny and the Great Khans Jessup and McMurphy that takes up the second half of the finished game's FMV sequence. Benny immediately follows to hold a compunctious, yet professional monologue with the Courier as his audience: Originally the intro was supposed to run entirely in the engine. The NCR mobilized its army and sent it east to occupy the Hoover Dam, and restore it to working condition. In the distant hillside, a scout observes the hotbed of activity beside a flag bearing the mark of Caesar's Legion, Legionaries passing behind him as a veteran commander gives them calculated orders. At some point in development, a press demo was created that commented out the intro and skipped straight to the character creation part of the game. Calling this command at any time instantly crashes the game. Truth is...the game was rigged from the start. Finally, at the point in the intro where the player is shot and collapses into the grave, there is code to run an FMV file called FNVLogo2.bik. Jessup is supposed to pistol whip the player, but he actually punches them instead, without the pistol equipped. For example, one iteration uses the setscale command to make the player half the size to give the impression of kneeling (the player is actually standing bolt upright the whole time). However, this command is not implemented in the final game! But across the Colorado, another society had arisen under a different flag. I was actually told a rumour once that this was so the game could have the extended intro if the player had bought the collectors edition (that contains the comic book filling in the backstory of Jessup et al). There is a later workaround to this where the player's age is reduced and then immediately increased with agerace -1 and then agerace 1. It may very well have been that we were using the technology incorrectly, but I made the decision to move to a pre-rendered cutscene to move things along and ensure stability. The Fallout: New Vegas intro begins playing the song "Blue Moon" inside the casino of the Lucky 38 with a crooked portrait of the casino, the camera slowly rotating upright and moving away to reveal more of its surroundings. This is of course not present in the game, and would likely either simply be the game's logo (and of course the inevitable "war never changes part"), or possibly be the early teaser video shown of Victor digging up the player, as it would fit in perfectly with the next part of the sequence. Beside him is a banner, bearing the mark of Caesar's Legion. Even stranger, there is a full dialogue for two different versions of this sequence. Learn more here. Through it all, the New Vegas Strip has stayed open for business under the control of its mysterious overseer, Mr. House, and his army of rehabilitated Tribals and police robots.

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