Yu-Gi-Oh! Turn four, Clock of Omens, sacrifice Mardu Ascendancy to give cats +0/+3. This list is mostly constrained by the cards that are available to me. [Login] Though people tried to keep the trick hush-hush for later rounds in the event, Mike Flores pulled the trick out against Tom Guevin during the draft portion, and everyone found out. The Clock of Omens challenge is different, because the effect of the card is far subtler. I don't like Running 4 Fabricate without access to something like Chrome Mox, so if you do own some, you should feel free to consider including them in place of a few islands. This is a casual Modern deck that I've played with and have been tuning a lot. This deck is one big machine. Lastly, while there isn't a particularly great substitute for the Urza's Blueprints, there are a couple of replacements to be made if you wanted to make this into a Mirrodin Block deck. The combo requires two Coretappers, an Everflowing chalice (or Astral Cornucopia), Clock of Omens, Myr Galvanizer, Myr Turbine, Time Seive, and three lands (with U/B). In looking at this deck, about the only card that I found myself truly hating was the Darksteel Forge. No portion of this website may be used without expressed written consent. Browse through cards from Magic's entire history. Infinite Damage: Cauldron Familiar + Witch's Oven + Mardu Ascendancy + Clock of Omens. I encourage you to give this a try as it is very fun to play. I haven't settled on a card yet for next week's column, so feel free to write me with your suggestions or post in the forums. Since the deck is Extended Legal, running a few Mox Diamonds might also be an idea, but overall, this deck looks really great. One of the potential replacements is the Staff of Domination. Challenges are always interesting affairs. And adding more just becomes insane. But you don't have to play the Staff, so that saves you 3 mana, and you come out 2 mana ahead each cycle. One of the things I definitely like about the deck is the use of Fabricate to find the two most expensive cards, the Urza's Blueprints and the Clock of Omens. At this point, you can grind out the win the usual way, by drawing into your Colossus and smashing face, or you can get the combo of Metalworker + 4 cards in hand, including Staff of Domination. The romantic one-of, the Retract is for when you want to kill somebody, pretty much return everything you've got - except for the blue creatures and the Islands - and just use your Islands to first play your Grinding Stations, then maybe one Genesis Chamber and all of your free artifacts to untap your Grinding Stations again and again making your opponent run out of cards in his/her library. I understand the idea of using it to untap a few of the artifacts, but it mostly seems incredibly inefficient. Time Spiral was clearly the most abusive of these cards, as was Earthcraft. Search for the perfect addition to your deck. This time you get 2 less mana, as the Staff is no longer in your hand. Welcome, Guest! Christian had a lot of other useful things to say, but I think I give you the idea. 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